using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using SimpleFramework;
using UnityEngine.EventSystems;
using IngameDebugConsole;

namespace Game
{
    public class HomeScene : SceneBase
    {
        public override void OnEnter()
        {
            Debug.Log("HomeScene:OnEnter");
            UIRoot.Home.Open();
        }

        public override void OnExit()
        {

        }
    }
}